


I kept the settlement popup panel open during that time, though that may not be relevant. It took several minutes for it to unlock. This is currently the rarest achievement. If you like, you can return them at the Cargo Convoy map marker. Despite what the description says, you don't need to keep them. This actually unlocks when the forager team collects the items at the Lost Crates map marker. I couldn't find any way around it besides returning to a save before researching houses. If you built houses at any point, the "keep cold or warmer" counter will be offset and impossible to max out. Imagine my disappointment when I didn't get this despite the number in the lower right corner saying 702 in A New Home. It's fairly easy to reach if you've researched at least one speed boost for the scouts. This refers to the Unknown Ship that shows up in The Refugees.

I saw someone say he got the achievement despite having a Factory, but I ran out of building space so I didn't get to test that. It should literally be about not building things with "Steam" in their name, but I avoided Industrial Hothouses and Infirmaries just to be safe. You don't have a choice in The Arks.įairly self-explanatory and not too difficult in The Refugees on medium (build that wood outpost sooner rather than later). Again, the achievement literally requires you to choose either only Hothouses or only Hunters. I saw someone puzzled that it didn't unlock in The Arks scenario. Lastly, place the steam hub where it would affect the most buildings. Starting at the edge, build a sort of "pizza slice" of housing towards the generator. Check your economy panel and if necessary, disable or demolish housing until people move into the heated buildings.Īs for getting the placement right, I found it best done when you have lots of wood in A New Home or maybe The Refugees. I've seen many people fail to realize that the achievement literally requires you to have 300 people living in the heat zone of a single steam hub. You shouldn't have access to any "harsh abilities" since you don't pass the relevant laws in the first place. If you limit yourself to those, it should be fine. I passed the following laws: Sustain Life, Extra Rations for the Ill, Cemetery, Ceremonial Funerals, Care House, Prosthetics, House of Prayer, Shrines, Field Kitchens, Evening Prayers, The Temple. I eventually managed to unlock this, and I still don't know how. What matters is what soon after, you're told to go find missing groups of people in the frozen wastes. Don't worry about escorting them, since you don't even have time to build a beacon before they show up. Right at the start, new people will arrive. Neither the description nor any "guide" I've seen tells you this is for The Refugees scenario. It's fairly easy after that to mop up the remainder with your order or faith building abilities. This causes most Londoners to change their minds and stay. The fourth time, you get the option to have them listen to you. When a Londoner starts riling people up, let him speak three times. Totally worth doing, especially on higher difficulty. So I wanted to post a bit about these achievements, in case anyone finds it useful. Much of the information I came across was outright false, misleading or bogged down with extraneous details. Some achievements have less than helpful descriptions, one or two are bugged but obtainable, and others have curiously low completion rates despite not being difficult.
